Symbols in Flash

Symbols are the very basic thing in Flash. If we have clear idea on symbols then it will lead us to a great understanding in Flash.

There are three types of symbols in Flash.

Movie clip movieclip.png

This is a reusable piece of animation. They always have their own timelines for their animations. We can also script them separately for a particular action. When they are on the main timeline they will saw a nested animation in the preview. Components, which come with flash is also an extended version of movie clips. They have defined parameters with them.

Graphic graphicsymbol.png

This is a reusable static image, so they don’t use the timeline. It will always with the main Timeline and less in size.

Button button.png

This is a button, which will respond to our mouse clicks or any other input commands. This usually has its timeline, graphic and also some animation. I fell it is little bit extended version of the movie clip.

symbol.jpg

 

The best thing in symbol is, we can create that easily and we can reuse them as many times as we wish in the Flash movie. We can create symbols using AS 2 and AS 3 also. Every symbol will be a part of our library.

Instance

We can use the symbols in our stage and it will be called as an instance. The instance is really a copy of the symbol. We can edit the instance according to our need and it will not affect the symbol, which is in the library. But if you edit the symbol then all the instances will show that change.

instance.jpg

Here you see some modified instances of the symbol.

This is enough about symbols. I will update this tutorial if I fell I missed something.


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